Transforming Teaching via Game-based Learning | Mangahigh

Founded in 2008, by Toby Rowland (of Candy Crush fame), Prof. Marcus du Sautoy (Math professor at Oxford University) and Mohit Midha (current CEO), Mangahigh is an online adaptive and personalized math learning platform for grades 1 to 10.

Incorporating artificial intelligence for adaptive and personalized learning, Mangahigh suggests customized learning paths for each student to learn at his/her own pace. Once students accomplish reaching a certain level, Mangahigh encourages them to go further via a medal based incentive mechanism, enabling in inculcating a growth mindset among students.

With an aim to cater to differentiated learning needs and to enable ALL students to enjoy Mathematics, Mangahigh has worked with 5000+ schools in over 70+ countries including US, UK, Australia, New Zealand, South America, Central Asia, Middle East and recently venturing in the Indian subcontinent.

Gamification and the very act of leveraging technology to enable teachers and students to reach their highest potential has borne result when it comes to improved student learning outcomes (NSW (Sydney) Department of Education) and increased engagement with Mathematics (British School, New Delhi).

In the words of Mr. Bill Gates, himself, “Mangahigh is delivering fun, competitive, games-based lessons that drive greater engagement and understanding” (Annual Letter 2012)

Based on the in-depth experience which IOSIGNITE, a multidisciplinary education branding & marketing agency, has had while working with both Indian and International schools and colleges, Mangahigh looks like a one-stop solution to making Mathematics simple and fun for all students. Considering that Mathematics goes well beyond just being a subject that helps build critical decision-making and problem solving skills in students, Mangahigh looks all set to transform teaching via a game-based learning approach.

Get in touch with Mangahigh

In India:
Email: [email protected]

If you wish to explore our portfolio on Education Marketing or wish to get a free one on one consultation for your school or college you can reach IOSIGNITE at [email protected]

Summary
Transforming Teaching via Game-based Learning | Mangahigh
Article Name
Transforming Teaching via Game-based Learning | Mangahigh
Description
Game based learning startup that is taking up the education sector by a storm in India. Learn more about how Mangahigh is helping schools gamify education.
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IOSIGNITE
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January - 2,2020 | Posted by: Iosignite

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